Apply a line of paint to the taped edge of the second wall to be painted. Dip a 2-inch angled paintbrush into the first paint color. In this manner, how do you paint the different colors of corners?īegin at the top of the corner and work down to the bottom. Use a level to ensure you apply the painter's tape in a straight, horizontal line. Paint the top third of the perpendicular wall the same color as the other two walls of that room. A ladder or a roller extender can help if the ceiling is particularly high.Īlso, how do you paint two rooms with a common wall? Paint the bottom two thirds of the wall perpendicular to the common wall the same color as the common wall. Clear the room of furniture, and cover the floor with a drop cloth. Painting Techniques Use painter's tape to define an end line between the wall and the ceiling or to cover areas you don't want painted. The final brush strokes follow the curve of the wall - the direction you'll eventually be rolling - and are parallel to the ceiling and floor.Ĭonsidering this, how do you paint a curved wall to the ceiling? I need sleep.Brush the paint 1 or 2 inches from the edge of the wall, back and forth, and then paint right to the edge, blending it all together with one or two more strokes. Sorry, no step-by-step pictures this time. Finally move them around to maximise use of the area and allow a littl e margin. You can do that either using the Stretch Area disply, to get them all the same colour, or from what you know about the dimensions (or both). Finally select everything and scale the three separately mapped parts of the UV map to the same scale. Do the same after selecting just the vertical edges of the cross. Boundary select just the base vertical faces and do default unwrap (UU). Now look at it sideways on with face select on. Mark the edges between the the sides of the cross and the sides of the base as seams too (if they aren't there, make them using J. Now select the four outer vertical corner edges of the base and one vertical outer corner edge on each arm of the cross. I found I could UV map this quite nicely thus: look straight down on it select just the flat faces and do U, project from view. In either case, you can use your picture as a background image, that will be visible whe looking directly along an axis in orthographic view mode, to guide you in getting the circlular edges in the right places. When you have done all the corners, you can delete the original corner vertices and fill in the faces using edge loop bridging and/or F (exactly how depends on whether you like ngons or not). Use Loop Cut & Slide to make a cut that will be where the circle meets the edge of the box snap the cursor to the corner look straight down on it select the two vertices of the cut edge and use the Spin tool to extrude it 90 degrees (+/- as appropriate) with however many segments you want. It's a pity the Profile paramter of Bevel won't go down to zero, as that would have made it very easy.Īs it is, the easiest way (as Dora said) may be to use the Boolean modifier: Snap the cursor to a corner go into object mode and add a cylinder scale it to the required size then reselect the other mesh and add the Boolean modifier using Difference and the cylinder apply the modifier repeat for each corner.Īnother way is to use the Spin tool. I'd prefer to only have to extrude (plus or minus) once though, so there's no worry about getting things back to the correct level, which is why I'm hoping there's a way to add in the curved edges before extruding. The only way I've thought of where beveling might work is to extrude the rectangular bits, bevel from some of the y axis edges created and then de-extrude what's not needed. The curved edges needed are 8 quarter circle pieces, so two complete circles' worth. I went looking for other tools but haven't come up with anything yet.
#Edge blending on curved wall how to
If not, any suggestions on how to other approaches? This is the only mesh detail so I can afford to make them very smooth - smoother than I can manage via a knife cut. Is there a way to add these curves as Edges to my main object? Join doesn't work because they're not meshes themselves. The picture below has Circles added from the Curves section of the Object menu to illustrate. I'm trying to sort of emboss a standing stone by extruding part of it.